Gearbox’s Randy Pitchford took to the stage to show off Unreal Engine 4 work that’s being used for Borderlands 3, shows off in GDC 2017
Pitchford walked attendees through how the studio is taking a new approach to the way they handle the game’s distinct heavy-outlined look,
The presentation quickly went from showing off simple shapes to characters and entire scenes that looked game ready, what he shows in the video he maintains is not actual game footage from Borderlands 3, he shows off the new capability of their new engine, a non-realistic art style, which is not traditionally what you think of when you’re talking about games approaching photo-realism
There’s going to a “Borderlands 3,” but it might not be called Borderlands 3
While he mention that its not borderlands 3, (or the next borderland game), this is not Borderlands 3, that doesn’t mean it isn’t showing off assets from the game, however. Pitchford uses a specific character throughout the demo, and refuses to show her face, at one point even tilting the camera so her shoulder pad obscures her visage. I would assume that could mean that the character is someone fans may recognize from the past games, and Gearbox just isn’t ready to reveal anything about the content of the game yet.
He also revealed some enticing new details about the game. He confirmed that the game will take place on new planets, and the character that can be seen in the screenshots below, is someone whom players have encountered in previous games.
The first Borderlands game hit in 2009 with a sequel in 2012 and a third entry, Borderlands: The Pre-Sequel, in 2014. Borderlands Legends arrived on iOS in 2012. Tales from the Borderlands,